47 state.flightTimeMs = 0;
50 state.altitude = 0.0f;
51 state.velocity = 0.0f;
52 state.rotation = Quaternion_new();
53 state.avgVel = SlidingWindow_new(avgVelBuff, AVG_BUFF_SIZE);
54 state.avgPress = SlidingWindow_new(avgVelBuff, AVG_BUFF_SIZE);
55 state.mem = MemBuff_new(buff, MEM_BUFF_SIZE, FLASH_PAGE_SIZE);
56 memcpy(state.attitude, (
float[]){0, 0, 1},
sizeof(state.attitude));
57 memcpy(state.launchAngle, (
float[]){0, 0, 1},
sizeof(state.launchAngle));